Computing, Culture, and Society

Computing, Culture and Society (CCS) researchers explore the relationship between technology and society from a variety of social scientific and humanist perspectives. From Twitter, Instagram, or Facebook to artificial intelligence, Big Data, applications for work and home, mobile technology, gaming, and more, computing has become a bigger part of our daily lives—and the pace of innovation is accelerating. CCS gives students the critical tools in the theories, methods, expertise, and skills needed to study how society molds, mirrors, challenges, and constrains the way information and communication technology is used around the globe.


The Computing, Culture, and Society track of the Ph.D. in Informatics is designed both for students with a background in social sciences and an interest in computing, as well as computer scientists with a deep interest in its social and ethical implications.

Our current areas of interest include:

  • Identity and technology (including gender, race, class, and citizenship)
  • History of computing
  • Socio-political-legal aspects of global innovation
  • Gaming
  • Information and communication technologies for development (ICT4D)
  • Everyday privacy and technology
  • Work, organizations, and technology
  • Social media and scientific communication and information
  • Human-robot interaction
  • Human-animal technologies and interactions

Note: Pending final approval of the Board of Trustees, "Computing, Culture and Society" is the new name of the IU Bloomington Informatics Ph.D. track previously known "Social Informatics."